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LUA: Trying to load enet c library by file name with 'enet1317_lua-enet-master21-10-2015_lua5-1_32bit.dll' loading. \?.dll C:\Program Files (x86)\Steam\steamapps\common\Noita\?.dll C:\Program Files (x86)\Steam\steamapps\common\Noita\loadall.dll mods\noita-mp\files\libs\?.dll C:\Program Files (x86)\Steam\steamapps\common\Noita\mods\noita-mp\files\libs\?.dll
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\?.lua C:\Program Files (x86)\Steam\steamapps\common\Noita\lua\?.lua C:\Program Files (x86)\Steam\steamapps\common\Noita\lua\?\a C:\Program Files (x86)\Lua\5.1\lua\?.luac mods\noita-mp\files\libs\?.lua C:\Program Files (x86)\Steam\steamapps\common\Noita\mods\noita-mp\files\libs\?.lua LUA: file_a | Noitas root absolute path set to C:\Program Files (x86)\Steam\steamapps\common\Noita
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(only works in debug mode)Īdditional printing: Mod enabled: noita-mp 0 enet1317_lua-enet-master21-10-2015_lua5-1_32bit.dll 32bit version, build with the gcc command above.Lua (DoFile) error at 'mods/noita-mp/a': error loading module 'enet1317_lua-enet-master21-10-2015_lua5-1_32bit' from file 'mods\noita-mp\files\libs\enet1317_lua-enet-master21-10-2015_lua5-1_32bit.dll':ĭas angegebene Modul wurde nicht gefunden. I was able to debug it with Decoda and saw the library was loaded.īut when I run Noita via Steam I get the following error: I did this several times, because I had errors likeīut the gcc command above worked then while running Noita in DevBuild / Debug mode.
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I build lua-enet on my own with the following command using msys2 (to be clear I used mingw32) on windows 10 inside of the current master github folder: gcc -O -shared -o enet.dll enet.c -lenet -llua5.1 -lws2_32 -lwinm -verboseĪdditionally I had to add the necessary files like the header files: I am a software developer, but c, gcc and lua is new for me. I am currently working on a mod for Noita, therefore I am using this